BGM and most of the SFX



Music for games with a focus on emotion, atmosphere, and a touch of anime vibe. Sometimes calm and emotional, sometimes energetic - I like exploring different styles and finding the sound that fits the world.
I am so happy to participate in this compilation called MOE ★ DANCEFLOOR and therefore being part of the SVPACYBERIA Label.
CDs and T-shirts are also available and can be purchased on the SVPACYBERIA website. Please check out the other producers on the compilation too.

Selected project milestones, release notes, and portfolio updates.
All game tracks are loop-ready and designed for seamless in-game use.
First song I made for the game ANIMA FIGHT.
We needed another level for the game ANIMA FIGHT, so I came up with this.
Its the menu and beginning sound from the game Tinny's Big Spill.
It's the track that plays while running the cafe in the upcoming cafe game.
Happened by accident when I composed the second level track for ANIMA FIGHT.
I made this track for a game my friend is planing to do. The place looks like a post apocalyptic Altar. That's where the name comes from.
You can listen to the full versions of these personal tracks on all major platforms.
A standalone track exploring a different vibe.
Another personal track from back in the days with many genres.
A place for the mascot to evolve through art - featuring sketches, alternate designs, and fan creations.
The very first artwork for my mascot. Where it all started.
Art by @ponko_pudding
She has created many artworks of my mascot over time.
A mix of her outstanding horse style and my mascot - too good not to feature here.
Art by @eiisbaer
Black Horse Design by @nu._.namee
I am ElectroBeaty, also known as EBeaty or Beaty, a 25-year-old Austrian electronic music composer and producer.
Since 2016, I have been creating original electronic music from ideas, moods, and sounds that came to mind.
My sound is mostly funky, anime-inspired, and J-core-heavy, with energetic electronic production, emotional melodies, and playful sound design.
More recently, I started bringing that style into game music and game audio, creating tracks for projects, atmospheres, menus, and character-driven moments.
Feel free to reach out for collaborations or game projects.